It's NOT a "Metaverse," It's a New Start.

A Powerful Sandbox

Hypernex is a powerful sandbox catered towards developers and content creators with focus in creating immersive experiences. The tools provided allow creators to let their imagination run free; whereas "the sky's the limit," here? There is no limit. 

Kinda Immersive.

Featuring FinalIK, DynamicBone, MagicaCloth2, and AkBoneDynamics, avatars come to life with realistic looking movements.*

FullBody Tracking support is also present, allowing movements to match your own.**

With integrated VRCFaceTracking support, allow your avatar to have impressive facial tracking using whatever hardware you own.***

Extensive Scripting

Equipped with both Lua and JavaScript support, developers of all kinds are welcomed. Scripts can be run practically anywhere. Avatars, Experiences, and even in the Cloud.

The Hypernex.CCK.ScriptEditor displaying a Time Display written in Lua****

Heavy Documentation

Docs, docs everywhere. Both the Engine API and Cloud API are documented, making sure you know all the possibilities and how to use them.*****

and finally...

Everything is 100% Open-Sourced

The API Server, the networking library, the sandboxing library, (most) of the other tools used, and even the game client.

Everything is open-sourced.******

Main Hypernex Source Code

Other Hypernex-Inspired Libraries

For Hypernex.Unity Libraries, see Hypernex.Unity/Assets/Libs.

*FinalIK, DynamicBone, and MagicaCloth2 are all paid assets that are required to be owned to be used on assets. FinalIK, DynamicBone, and MagicaCloth2 will eventually be replaced. IK implementation is also kinda trash rn, but we're working on it.**Up to 6-point tracking is supported. Tracker Roles must be set as LeftFoot, RightFoot, and Waist/Hip.***VRCFT Modules require recompile to netstandard2.1****Supports Windows and Linux (in browser)*****Docs are still a WIP, but almost everything is already indexed******The following libraries that are not open-sourced, or do not have licenses that permit open-sourcing, are currently used: FinalIK, DynamicBone, and MagicaCloth2